

All Confederate units are upgraded from Private to Lieutenant status. Montgomery Convention: Jefferson Davis' unique tech.Foot Cavalry: Stonewall Jackson’s unique tech.Ranged infantry deals 20% more damage at range. Colt Revolver: Samuel Colt's unique tech.Marines are now trained at Town Centers and Docks. Continental Army: Geoge Washington's unique tech.Sharpshooter upgrades: Corporal -> Sergeant -> Lieutenant.Zouave upgrades: Private -> Specialist -> Corporal -> Sergeant -> Lieutenant.Marine upgrades: Private -> Specialist -> Corporal -> Sergeant -> Lieutenant.Rifleman upgrades: Specialist -> Corporal -> Sergeant -> Lieutenant.Spontooner upgrades: Private -> Specialist.Militia upgrades: Private -> Specialist.Sharpshooter (if Confederate Industrial Age politician is researched).Zouave (if Confederate National Age politician is researched).Continental Marine (if Unionist National Age politician is researched).Weaving -> Weaving Machine -> Wholesale -> Agronomy.Hydroponics -> Drip Irrigation -> Intercropping -> Pesticides.Sends some crates of Coin depending on how long you've been playing this match, up to 30 minutes. Priests cost +15 coin, and get +200 hitpoints. Villagers cost +10 Coin, and get +100 hitpoints. Benefits experience, mining, and villagers.

Villagers gather Coin from Plantations 30% faster Villagers gather Wood from Trees 20% faster. Sends Tractors depending on how long you've been playing this match, up to 30 minutes (Maximum: 3) Benefits farming, plantation, and woodcutting. Manufacturer of agricultural machinery and construction equipment. Gunpowder infantry ranged attack increased by 20%. Militia may instantly kill enemies with low hitpoints. Gunpowder infantry gets +4 LOS and +2 range Produces and sells dozens of different firearms. Villagers gather all resources 10% faster. Villagers gather Coin from Mines 30% faster. Benefits cavalry.ĭoubles the coin price of artillery units, but they no longer cost wood.Īll artillery units trained time is reduced by 50%. Villager training time is reduced by -25%.Īrtillery training time is reduced by -20%.Īrtillery units now regenerate when idle.Īrtillery units occupy -1 population space. Benefits artillery and buildings.įor the rest of the game, a small trickle (2.0) of experience enriches you. Manufacturer of electric components, machines and appliances. Sends crates of food depending on the time of the match, up to 30 minutes. Villagers gather Food 30% faster from Berries. Manufacturer and marketer of non-alcoholic beverages. Additionally attack range increased by 4.Īrtillery's training time reduced by -10%. Villager attack increased by 6 flat damage. Villagers gather faster from mines by 50%. Villagers cost 50% less food, and 25 more wood. If you want to research more than one improvement at a time, you first have to make another Entrepreneur, and have him build another stand.Ĭlothing company known for its denim jeans. Once you select a Great Company, you will receive an Entrepreneur, who can build a stand that enables you to select the improvements of the Great Company. Once you have the ability to send 2 cards, you can instead “spend” the Shipments for one (and only one) of the following Great Companies techs (see sections below): You must save your Shipments from the Home City. Villagers gather Coin from Mines extremely fast.Įmphasis on commercial pursuits gives you experience points towards your next Shipment.Įmphasis on industrialization pursuits gives you experience points towards your next Shipment. Villagers gather Food from hunted animals faster. Ships a Covered Wagon, and Town Centers become stronger the further you build from each other, and weaker the closest.
#ANNO 1800 WIKI CANNERY UPGRADE#
Grants every unit upgrade from Private to Lieutenant to all Confederate units. Units cost 25% less coin, but Pilgrims gather coin 50% slower.Īll Slaves become Pilgrims, Slaves are disabled and Pilgrims gather all resources 20% faster. Religious improvements have their Faith cost reduced. Temple build limit increased by 1, and Villagers pray faster. Grants you 1 Texas Ranger for every 3 minutes of game length, up to 30 minutes. Ranged infantry deals 20% more range damage. Marines can now be trained at Town Centers and Docks. Buildings are built 25% faster and get 25% more hitpoints.
